Find the bottleneck, rebalance the line, hit the takt time.
Difficulty: AdvancedPlay time: about 14 minutes
Workplace narrative
Your line is 18% below target. Workstations, cycle times and buffer stock are on the board - find the bottleneck and rebalance without breaking quality.
Why this skill matters
Production technologists and supervisors.
Learning objectives
Identify bottlenecks
Rebalance workstation loads
Hit target throughput
Equipment and components
Workstation mapCycle time dataBuffer inventory
Technical principles
Takt time
Theory of constraints
Line balancing
How to play
Analyze the flow
Move tasks and inventory
Measure the new throughput
Rules
Under development - full rules arrive with the game
Formula and calculation section
Takt Time
takt = available time / demand
The pace the line must keep.
Need help with the mathematics?
Open the relevant mathematics module, practice the calculation, then return to the scenario.
The full game runs on this page - no account, no install. Or open the full-screen play mode with the button above.
Production Line Optimizer is in development
The full game experience - levels, scoring and feedback - arrives with its development phase. The narrative, objectives and principles above define exactly what the game will teach.
Feedback approach
The flow diagram highlights where time is lost.
Common mistakes
Optimizing the wrong station
Starving the bottleneck
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Keep learning
Return to the Manufacturing hub to see the full skill path.